How the letters were chosen
A unit is ranked only when its stun, slow, farm role, or damage pattern was published. Trait letters compare traits inside one rarity. Where two notes print different Chosen or Bounty Hunter cards, the letter stays cautious and the conflict stays in the description. Zid, Joren, Itoshi, and the undocumented Rares and Epics are in the unit index instead of this board.
Which Anime Galaxies boards are on this hub?
Two jobs, two lists. Open a child page for the long table. This hub is the snapshot.
S tier
Player decision Default at 10 and 30 crystals for a carry or a bleed unit.
Player decision Put it on one carry you will not duplicate. Skip it on Spedwag and on any unit you stack.
Player decision Default Legendary for Stork and Goju. Skip it when the important skill is a 25, 30, or 40 second timer.
Player decision Bring one copy when shields or mixed waves are the problem. Do not field a second Roger for a bigger aura.
Player decision Use him on dense waves. He loses takedown value against a lone boss. Confirm pity on the raid screen before you count 100 clears.
Player decision Place him in every serious team. Keep him when you replace other Epics. Match Bounty Hunter to the card text before you spend crystals.
Player decision Leave space around him if you want the 1.5 times Soul Wolf bonus. Hyper Speed helps the every-third-attack trigger, not the 25-second barrage.
Player decision Place him where slows hold enemies inside the inner circle. A maxed range circle with enemies on the rim wastes the aura.
A tier
Player decision Read the card. Rank it as a second singleton if it says only one placement. Rank it as the flexible pick only if the card has no placement cap.
Player decision Pick Dedicated when the passive counts hits. Otherwise stay on Enraged.
Player decision Take it for Foji or Megomu when enemies leave the circle. Take Hyper Speed when the issue is attack count.
Player decision Equip it on Spedwag when the text mentions farm income or cheaper placement and upgrades. If the text is per-defeat damage, treat it as a combat trait instead.
Player decision Use it to finish tanky targets. Do not use it as the only damage trait for a full-HP wave.
Player decision Pick Sniper when the miss is distance, especially on Foji.
Player decision Required before world three if flyers match the walkthrough. Keep him after you own a stronger carry.
Player decision Pair with Foji. Do not expect the Slow to lock a wave by itself.
Player decision Use him as a second damage unit on a busy path. Evolve him only if you want Final Moon and you can pay the Hollow Mask recipe.
B tier
Player decision Use it while leveling a keeper, then replace it.
Player decision Use the boss or per-defeat version on a boss killer, not as the wave default.
