The Roblox listing tells you to defend a base, play Nightmare for bigger rewards, and run challenges every 15 minutes plus daily and weekly challenges. The world names and wave counts below are from launch walkthroughs. The listing does not print them.
Story structure
Five worlds, five acts each, 10 waves per act:
- Hidden Village
- One Piece
- Dragon Ball, also called Dragon City in the same walkthrough when it discusses air enemies
- Bleach
- Jujutsu Kaisen
Clear Normal first. A first-time act clear is reported to award 100 bonus Gems. World three is where a ground-only team is said to leak flyers. Foji is the unit with a published air-and-ground attack.
Nightmare
Replaying a cleared act on Nightmare is the gold and trait farm in the notes: about 17,000 gold and up to 10 trait rewards per stage. Those figures are not on the official blurb, which only says bigger rewards. If your clear screen shows a different payout, trust the screen. 2x speed is described as a free toggle, which shortens a 10-wave act.
Challenges
The 15-minute rotation is the essence and crystal loop. Daily and weekly challenges are a separate, longer set with bonus rewards. Exact objectives were not published. Run the one your team can finish.
Lobby extras
The hourly shop sells Light and Dark stones for 75,000 coins. The cup shuffle, placed on a Killua NPC in the notes, is available every 30 minutes for Gems and Trait Crystals. One note says 10 Trait Crystals.
Pocket Galaxy is an in-match minigame console. An introduction description says you open it with K, switch it on, and pick from pages that include Snake, Paddle Ball, and a Brick Breaker-style game. A walkthrough instead lists Snake, Minesweeper, Tic-Tac-Toe, and Whack-a-Noob on an in-match tablet. Use whichever names are on your console. These games are not reported to pay Gems, traits, or evolution items.
If a stage fails, change one thing. Early leaks usually mean the first placement was too expensive or did not reach the path. A clump that leaks is coverage, not always a bigger single-target number. One enemy that will not die is sustained damage. An inconsistent result on the same team is placement and timing. The battle panel shows damage, attack interval, range, and the next upgrade cost.
